๐ค Buddy pairs
Mutual employment. Each row is one pair. Both players own a company and work at the other's. Imbalanced pairs are flagged and sorted to the top.
๐ช Outside the buddy system
Irish citizens not in a mutual pair. Asymmetric workers cost their employer without reciprocation. Those abroad or unemployed are growth opportunities.
๐ก๏ธ Military units
Each Irish MU and its members tagged ECO/WAR. The unit's own tag is the majority lean. Look for players in the wrong unit.
How the buddy system works ยท what each section shows
The idea
Two Irish citizens form a buddy pair by hiring each other at minimum wage. Alice owns a company. Bob works in it at minimum wage. Bob owns a company. Alice works in it at minimum wage.
Net wages roughly cancel, but both companies get a worker, so production goes up on both sides without anyone paying out a real wage bill. The setup only works if it stays balanced. One-way arrangements quietly drain whoever owns the company without a reciprocating job.
What each tab and section means
- By player โ ๐ค Buddy pairs. Mutual employment confirmed. A works at B's company AND B works at A's. Two columns per row, one buddy each side. Use the MU filter to focus on a specific unit.
- By player โ ๐ช Outside the buddy system. Three sub-buckets:
- At an Irish company (asymmetric). They work at an Irish-owned company but the employer doesn't work for them in return. A player can appear here AND in the buddy pairs section if they have a buddy AND a separate one-way job for someone else.
- Working abroad. They don't appear in any Irish employer's worker list, but
lastWorkAtshows recent activity (within 7 days), so they're working somewhere outside the Irish economy. - Unemployed or inactive. No recent work activity, and no entry in any Irish payroll.
- By MU. Each Irish MU and its members. Pills make role mismatches obvious. An ECO player in a WAR unit (or vice versa) stands out at a glance.
Reading the pills and skill-point counts
Each player card shows their skill spend at a glance: โ 28 for fight skills and โก 17 for economy skills. The pill on the right summarises the lean:
- WAR majority of skill points spent on fight skills (attack, precision, crit, armor, dodge, health, loot, hunger).
- ECO majority on economy skills (energy, entrepreneurship, production, companies, management).
- MIXED exactly split, or no points spent yet.
For MUs, the same logic applies to the unit's members. If the majority lean WAR, the unit is tagged WAR.
Imbalance flags on buddy pairs
A buddy pair gets a yellow border and a โ ๏ธ note when the relationship looks lopsided. Two checks:
- Wage gap. One side pays the other more than 30% above what they pay in return. If A pays B 0.300 and B pays A 0.092, A is subsidising B.
- Skill-point gap. Total skill points spent differ by more than 50% relative, and at least 15 points absolute. A level 5 player paired with a level 30 player is rarely a balanced trade.
Flagged pairs sort to the top so they're easy to address.
Activity dot
Active in the last 48 hours (based on lastWorkAt). Inactive for 48+ hours. No activity timestamp available.
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